"When we looked at what generation to put the PC game on, we looked at our fans and what capabilities they had with the hardware they have," McHardy said.
In November, EA told Eurogamer FIFA 21 on PC did not get the next-gen features that came to the game on PlayStation 5 and Xbox Series X and S in order to keep the game's minimum specs down.Įxecutive producer Aaron McHardy said EA took the decision to keep the PC minimum specs down, "so that we can open the doors and be inclusive to everybody who wants to play FIFA." "Yeah it's probably just a marketing gimmick but the fact that PC will have last-gen again is unfair."įor some, the news comes as no surprise. "It is so disappointing," wrote Desmund977 on reddit, summing up the mood.
While EA will no doubt argue the PS4 and Xbox One do not have the power for FIFA 22's new gameplay tech, I've seen plenty of criticism about this decision from PC gamers across social media and the usual FIFA discussion forums. That leaves out PC, PlayStation 4 and Xbox One (and Switch, but I don't think anyone was expecting anything other than a by-the-numbers legacy edition for Nintendo's console this year). That all sounds pretty cool - and potentially positive for the way FIFA plays - but it comes with a caveat: HyperMotion gameplay is only on PlayStation 5, Xbox Series X and S, and Stadia. "A cutting-edge proprietary machine learning algorithm learns from over 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football realism across a variety of interactions on the pitch." EA has only released this snippet of FIFA 22 gameplay so far.
"Xsens suits record every touch, tackle, sprint and duel from all 22 players playing at high intensity for the first time ever, capturing data that powers over 4000 new animations in FIFA 22 to raise the footballing intensity, responsiveness, and physicality of every player in the game." Here's the official blurb on the motion capture: FIFA 22 has what EA calls "HyperMotion" gameplay, which combines machine learning with 11v11 motion capture to improve how players move during a match.